Turn their swords into Glock 19s

D&D was my first love.  It was my first role playing game and, as a teenager, I couldn’t imagine paying anything else.  Then Top Secret came along.  A really old guy in our group had the original Top Secret game as well as Top Secret S.I., the second edition.  These were TSR games, so they were well made.  I loved the setting.  Flying down the city streets in a tricked out Tahoe while my buddy, Brian, shot at bad guys through the broken back glass.  It was fun!

Once life got rolling I started to miss those days.  The Top Secret stuff was hard to find and, when I did manage to find it (thanks eBay), it was hard to get people excited about playing it.  Then came Spycraft.  It was interesting, and nuanced.  I was able to get a group together and play a few games.  By the time I found Spycraft, Spycraft 2.0 was being released.  It was crazy!  Tons, and tons more detail.  You could play any character, in any setting, in any genre.  Pulp fiction, 60s Bond style, high concept, sci-fi campaigns, aliens, super tech, whatever.  The only trouble was, it was hard.  Hard to learn, hard to play, hard to run.  It came along at the time of D&D 3.5 , d20 OGL, and was, like many games of that era, very cumbersome.  It was tough to get new players interested in the game.  But their was hope.

Crafty Games began to talk about a simplified Spycraft, version 3.  Simpler.  More streamlined.  Very sleek.  Some information was teased out.  Life was good.  Then Brandon Sanderson had to go and ruin it for everyone.  His fantastic Mistborn books sparked an interest in playing a tabletop RPG in that wonderful world, and Crafty jumped on it.  Most of their efforts have been focused on that game, and understandably so.

The reality is that Crafty is in no hurry to produce Spycraft 3, and we are stuck.  So we are back to square one.  Like a lot of people that I know, D&D 4, and 4.5, and Pathfinder, were a heavy load.  I felt like I was too stupid to play the games I enjoyed, or that I didn’t have the time to play, especially if there was a chance of combat!  Then D&D 5e dropped.  Wow!  This is a very slick and sleek system.  Much like AD&D 2nd Edition, with some of the improvements that Wizards has made along the way, D&D was fun again.  I started to wonder what it would be like to play a spy game with 5e rules.  As you can see on this site, I did some work to adapt some old 2nd Edition modules to 5e, and that went well.  Then I basically recreated Menzoberranzan in 5e, circa 1470 DR, for my sons, and their friends.  Pretty smooth.  This was pre-Out of the Abyss, by the way :/


Agents of Intrigue

Then, kind of unexpectedly, WotC released the 5e SRD.  Now we are cooking!  So, with the help of my two teenage sons, and some excellent reference material, we are creating Agents of Intrigue.

Agents of Intrigue is a story heavy, mechanics light, spy tabletop RPG.  Players will work as Freelancers, or part of one of the many world Intelligence groups, to save the world from all the stupid stuff it gets into.  Our goal is to make a game that scales well for small missions, like stopping a psycho band of ex-Pro Baseball players, turned drug dealers, to tracking down a mobile group of Russian super hackers, bent on crippling the US economy.

Should be fun.


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