Rethinking some things

So I’ve been working on the Agents of Intrigue combat system for a few days, and I’ve hit a snag.  This is the same issue that many such efforts have encountered.  Guns hurt.  The main issue is that IRL a gunshot will kill and super bad marine, 10th degree black belt, or maybe even Chuck Norris (!).  One stray shot and your are toast.  No such thing exists in fantasy games, outside of Power Word: Kill or something similar.  So I did some research.

I discovered some projects that have ran parallel to my own.  One to convert d20 Modern to 5e.  Here it is: https://drive.google.com/drive/u/0/folders/0Byx44op3KqQ2flhIV1pKSzRIbFBtbjk4T0xOTlNzVi0yTEpRREV4ZnZCNjJWd25GOFR5VW8  I found extensive information about how to update the d20 system for 5e.  Well done!  But that system has the same issue as the rest.

I also found this: https://docs.google.com/document/d/1D_HK8iKaIrfpaKcCXd3gOoR239zDAzhwE5ViIpXNvyw/edit?usp=sharing  It’s basically putting together  Top Secret S.I., Get Smart RPG and some Fate elements into a 5e system.  Despite all the good work that went into this concise, 20 page, document, the same problem exists.  Point blank hit from a 9mm doesn’t necessarily kill you.  In fact, a high level agent can get pumped full of all kinds of lead before he goes down.

So I hit the web and read how others were dealing with the issue.  Sadly, most people said “switch to Cyberpunk” or some other game with better rules for ranged weapons.  The main problem with that is, I don’t want to learn another system :/  I didn’t like Cyberpunk when it came out.

What are my options?  Well, I’ve got my thinking cap on.  One, sort of complicated, way that I thought about was expanding crits for guns.  Some guns may have a higher crit rating (such as a sniper rifle), and when you crit with a gun, you roll again on a special crit chart.  Rolls 17-20?  Headshot.  x10 damage.  Roll a 1 or 2?  You clip them in the love handle, x2 damage.  One flaw that I thought of is that it still might not kill you.  Roll a 2 on 2d6 damage and your headshot does 20 damage.  That’s survivable by many people.  This is one of the ideas I will be kicking around this week.

AoI Player’s Guide Progress

So Christmas break is upon us.  My four boys and I will get to spend much time together over the break.  I plan to spend a decent chunk of time working on Agents of Intrigue.  This is my update log for the Player’s Guide.  I decided to make the guide on my roll20.net site.

Here is what I have so far:

Chapter 1: Introduction
Chapter 2: Your Agent  – I got a lot done on the theory behind your Agent, and how to create their backstory and personality.
Chapter 3: Your Gear – Generally skipped this for a bit.  I’m kind of hung up on what types of weapons categories to have.  I will come back to it later.
Chapter 4: Factions – This is mostly done.  I may come back and include some fictional factions later.
Chapter 5: Missions – Very little info about this
Chapter 6: Combat – Figuring out how to manage the modern era damage issue is a problem my subconscious is chewing on.  I have some ideas.  Basically, the problem is that one bullet from one gun can kill any one person in real life.  How do we make the mechanics of 5e fit this reality?

Here is a sneak peak at Agent classes as they stand now.  This will change, a lot.

Soldier
Brawler
Assassin
Infiltrator
Hacker
Technician
[Wheelman]
[Career Agent]
[Faceman]
[Professional]